lied
ynfg devlog
daily devlog for yume nikki game jam 6


Devlog

6/14/2022


WIP for the area where you get one of the effects

6/13/2022


finished most of airship and eventing for removing items from inventory and updating their placement in the inventory slot, activating items on map, and chipset for the airship cabins

6/12/2022


finished the graphics for the steering wheel on the airship (you can go to four locations from here, with one unlocked by default)

6/11/2022


finished most of the 3rd world (airship area) and added the diary (instructions + important objectives)

6/10/2022


worked on the airship area

6/8/2022


worked on talksprite base, will edit a bit later

6/7/2022


added a small new area, added some sfx and animations, my current goal is one new area/map a day :3

6/6/2022


pretty much done, need to finish the knife get event! _(:3\

6/5/2022


still working on the first world! I'll try to finish it today + make headway on the second world

5/31/2022


worked on the first world in the nexus

5/30/2022


took a break yesterday and finished doing the base eventing for the inventory menu switching pages

5/28/2022


finished most of the eventing for the item menu + updated the menu look

5/27/2022


finished the four main nexus gates and finally fleshed out the map

5/26/2022


added a new section to the nexus since the main nexus gates don't look good clumped together in the area so I'll repurpose it for something else

5/25/2022


worked on effects menu, made it more complicated than it needed to be for some reason _(:3\
also worked on some animations

5/24/2022


finished sprites + designs for a few more effects

5/23/2022


finished nexus + added some sfx + added item obtained and new diary entry obtained boxes

5/22/2022


worked on the nexus, still need to work on finishing the sky panorama in the save room + a small room panorama for the teleport/fast travel area.

5/21/2022


almost finished the save area (will polish the chipset later!) + system2 graphics

5/20/2022


finished the graphics for the start of the game + some of the menu design

5/19/2022


started on game (just found out about the jam yesterday)
worked on designing the worlds/effects + story