Devlog
6/14/2022
WIP for the area where you get one of the effects
6/13/2022
finished most of airship and eventing for removing items from inventory and updating their placement in the inventory slot, activating items on map, and chipset for the airship cabins
6/12/2022
finished the graphics for the steering wheel on the airship (you can go to four locations from here, with one unlocked by default)
6/11/2022
finished most of the 3rd world (airship area) and added the diary (instructions + important objectives)
6/10/2022
worked on the airship area
6/8/2022
worked on talksprite base, will edit a bit later
6/7/2022
added a small new area, added some sfx and animations, my current goal is one new area/map a day :3
6/6/2022
pretty much done, need to finish the knife get event! _(:3\
6/5/2022
still working on the first world! I'll try to finish it today + make headway on the second world
5/31/2022
worked on the first world in the nexus
5/30/2022
took a break yesterday and finished doing the base eventing for the inventory menu switching pages
5/28/2022
finished most of the eventing for the item menu + updated the menu look
5/27/2022
finished the four main nexus gates and finally fleshed out the map
5/26/2022
added a new section to the nexus since the main nexus gates don't look good clumped together in the area so I'll repurpose it for something else
5/25/2022
worked on effects menu, made it more complicated than it needed to be for some reason _(:3\
also worked on some animations
5/24/2022
finished sprites + designs for a few more effects
5/23/2022
finished nexus + added some sfx + added item obtained and new diary entry obtained boxes
5/22/2022
worked on the nexus, still need to work on finishing the sky panorama in the save room + a small room panorama for the teleport/fast travel area.
5/21/2022
almost finished the save area (will polish the chipset later!) + system2 graphics
5/20/2022
finished the graphics for the start of the game + some of the menu design
5/19/2022
started on game (just found out about the jam yesterday)
worked on designing the worlds/effects + story